The cyber village will be the new portal to reconnect the African and African American diaspora. This internet bridge will target ages 12 to 18-year-old students in America and Africa to expose them to a new world beyond their imagination. With an initial office in Dakar, Senegal and another office in Los Angeles, California, USA, we plan to commission 20 computer workstations in each location. Using the vast power of the internet, the Cyber village will serve as the portal for language, cultural, dance and technological exchange. The village will be an exciting, fun, tool for teaching and learning for the students. The initial teaching syllabus for the Village will consist of the following:
1. Language Project
a. The Senegalese students will use their common exposure to French and Wolof to teach the American students with the above languages.
b. The American students will use their common exposure to English and Spanish to help teach the Senegalese students with the above languages.
2. Cultural Project
a. The Senegalese students will discuss and exhibit the different and common cultural traits of Senegal.
b. The American students will discuss and exhibit the different and common cultural traits of America.
3. Dance Energy Project
a. This is the fun, energy project to bring the students closer together as they express the dance and music of Senegal.
b. Encore, the fun, energy project to bring the students closer together as they express the dance and music of America.
4. Technological Exchange Project
The technological exchange project will foster the development of STEM or (Science, Technology, Engineering, Math) skills applied to the real world environment. Students will use the computer WEB Camera’s to show work on projects with their hands, both in Senegal and in America. We will take STEM out of the books onto the pages of reality. Project, as follows include:
a. Basic teardown and reassembly will show how things work and how to put them back together.Some item’s include old laptops, small DC motors, RC Airplanes/Cars and other items.
b. Electricity and Ohm’s Law: By having the students build an electric circuit, the student can demonstrate how electricity operates lights, motors, horns and heaters in the real world.
c. Liquid cooler; Using a fish aquarium cooler, a pump, a flow switch and water tubing the students will demonstrate how to cool soda using a liquid cooler.
d. 3D Printer Purchase: we will purchase two 3D printers so students can learn how to use technology to produce 3D objects for design, industry and repair.
Author: D Durand Black
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